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0starsector save location 9a

Open 'AppData'. local/share)". Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Is there any possible way to change a sandbox save file into a challenge or franchise mode save?A guide to fleet composition. PSA: You can approach the star to add a stable location. Use the search tool (CTRL+F by default) and type in "domain-era cryosleeper" without the quotation marks. A lot of things have changed, that effect colonies in starsector 0. so after searching the discord and googling you dont look for the JRE folder you look for the home folder which is in the starsector/contents and you just replace the home folder (you should save the old home folder just in case) and then slap the mac jre 8 folder on there (which should be called home) the other link in the post the other guy. Every calculation I ran confirmed it. . Download (0. If you click on the “Gates” button you will then be able to see all explored gates, active or otherwise. Starsector version 0. Find a USB stick that is big enough to fit the entire install folder. After you boot the application for the first time, you will need to direct it to your Starsector installation directory. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. Open that sucker in a text editor like Notepad. ago. bak files are the backup. It was made to add more of a strategic sense to the system-map. It's saved in your registry somewhere, I don't remember the exact location. a. 0 (May 6, 2017) Updated to support Starsector 0. The starsector. 20. To configure the open LunaLib menu (F2 by default). If it does crash then further divide the current mod list into halves. subscribers . Put it in the new computer. How to get more stable location? Now that we can create our own stable location using fuel, I want to have all three (comm relay/nav bouy/sensor bouy) but there is a max of 2. Missions that offer to put a 1k bounty on non-core systems always indicate the presence of a pirate or pather base. It's nearly impossible to make more than the tiniest of changes without corrupting something. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Find the farm world (s) first, then figure out where you can put mines nearby. 95. I really want my save back since I played like 5 hours straight and don't want all the progress gone. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. player - pirates. 2 days ago · Warner’s family reported her missing in April 2021. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. It should be safe to add to a vanilla run, however always check mod compatibility and forums etc. ago. Ajek2760 • 4 yr. Azrael9986 • 4 yr. Look in a ring around the core worlds. Diralia29 • 2 yr. 2 Save game data location; 3 Video; 4 Input; 5 Audio. csv - writing dialogue in the spreadsheet is. (If nothing comes up, we might have to look elsewhere, upload the full starsector. Download link: Windows. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. Then 'Hk_prokect'. Due to the skill system changes, skill points and story points invested into any elite skills will be. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. It will show gate, and all available planets as soon. 1%. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. Cake_is_Great • 2 yr. BalegQhan • 3 yr. If you haven't. In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. or just borrow them from the Hedge. It works as you'd expect. If nothing helps, make a post on the Bug Reports & Support. ship file and a ship_data. Story. And open it again. 대표적인 방법은 console command와 save transfer 모드. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. 6. Extract the mod file to a folder on your computer. 10. you can use it for many other things as well, like giving. An in. Once the Starsector installation directory is set, you are now free to use the. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. and can optionally save automatically for you. Linux: Navigate to the folder that you extracted from the Starsector zip file. 3 - 0. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. ago. • 7 days ago. Forum Link. The reason I know this is because I spent all day surveying all of the systems. r/starsector. 2D RPG/Trade/Fleet Combat Game. 1. Can't promise this will result in a usable save. This is 95% because of hyperspace storms. player - tritachyon. 1 / 2. After installing the RC19 it worked for a short time (3 saves) but now it's back to the afore mentioned times. For example: Code. Destroyed some fleets, was satisfied, walked out by the. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. If it is missing or not in the expected location, the mod will not show up in. Press Ctrl + F on your keyboard and type in l="last name". Your second system is best -- several habitable worlds, barren world for Industry, etc. You can only add stable locations if the system has less than two already there iirc. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. campaign. Update: v0. ship file and a ship_data. - Easily. player - hegemony. Set value to 0. 16, 1. Starsector (formerly . Copy the mod folder to the “mods” folder in the Starsector game directory. Removed extra skill point scaling. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. Starsector version 0. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. 96a-RC6. There are two methods to do this. v1. When fully released, it will contain a significant number of handmade quests. 3. I can only “1. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. The more commonly balance tweaked information is in the ship_data. Allocate more ram in vmparam. The more commonly balance tweaked information is in the csv files while the less commonly edited information is in the . What planets and systems to look for, and what industries should you build. 1 Localizations; 6 Other information. Every mod must have a mod_info. 10. ago. There's an example command to spawn planets here, and campaign entities here. /starsector. Download the archive for each and extract the contents to /starsector/mods. With an alias, spawnstableloc will work as shorthand for the full command. Reverted numerous weapon balance changes. (Has a good list of mods overall not sure if it is all but it is generally enough in my opinion. Last. I usually run spacer starts by going to bars and picking up delivery contracts. drop that folder into the mods folder in the starsector directory. Raiding 1x at 10 strength means you loose 9x1->9 marines. Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). g. The game will be looking for a file named "mod_info. 0x versions-- Some visual changes and updates - Reduced Mega Flux Rocket Rate Of Fire to 14s->17. 96a-RC10. Repeat until the list is whittled down to 1. It looks like the savefile got corrupted somehow. Good luck if. lazylib - general methods that help with non-API data types. 7. Updated to be compatible with Starsector 0. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. If you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. player - independent. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. An in-progress blog post is available at dev blog post. The game keeps one backup, but its only 1 save back. Quote from: Sy on February 29, 2016, 12:08:17 PM. My modded game of Starsector keeps popping up and saying memory leak detected. bak files in your save folder, i. The autosave file is under your user profile folder, e. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Download the Linux version of Starsector from the website to the Steamdeck, extract it and then add starsector. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. done. Invade. Probably because I have thousands of hours in Starsector at this point. class files. -Survey data adds up. whatever mods you downloaded, extract the zip in the mods folder. json that the more experienced player can. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. 9. Idiot, great ship at a discount! 25. r/starsector. . Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. Open with Notepad. ). 95a. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. Valheim. Many thanks. 3. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 0. Locations of stars in the core aren't random, they are always in the same place. I just like starsector being a challenge. If the original save was in version 0. You may even be able to get your data home with the xdg module in home-manager. Pick a commission with the faction that lays claim on those planets. impl. You can drop 3 stations on a major planet. 96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting. StarsectormodsMyModmod_Info. It'd annoy to many players. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. - Quickly switch between mod versions. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. « Reply #1 on: January 07, 2022, 06:08:58 AM ». 1, 1. Guide att Reddit Make a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. Musk's lawyers requested an "secured location" in Austin, Texas, for the. It requires manual setup to get autosaves working. 2D RPG/Trade/Fleet Combat Game. The goal of the game is space combat, making money is only a way to get ships for it. Hazard rating barely matters. For me it is: D:SpieleStarsectorstarsector-coredataconfig. json file to improve your game experience. I. Autosave actually just sets reminders for you to manually save, but can be reconfigured. 0 and higher. The only thing is: Removing the mod midplay, would mean that any makeshift object built anywhere, when salvaged without the presence of this mod, will instantly create a "Stable location" in it's place xD. After raiding Kanta's Den to extract Zel at the end of the Gates's quest, I decided to wait for Kanta's fleets to show up instead of using the Magec Gate as the quest asked. 0 for hostile. I tried fixing it through the internet but nothing I fine works. Planet Umbra Has an interesting quest for the pirates. These numbers should be the same value. GreenGhost95 • 1 yr. Can't even find it. Thanks, you helped me figure out the setmarketowner command. 2 save compatible with 0. Include the quotes and replace last name with your NPC's last name. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. You should know your system. And you'll need to reload, a lot. it should contain: If you move the first two somewhere, and then remove the . Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Three types of objective exist: the comm relay, nav buoy and sensor array. Report Save Follow. Various Effect Supports. The limit on how many you can add is two IIRC. api. log file is a text document generated by Starsector while it is running. 95a. — Ships are faster but clumsier and have hull, flux, and momentum indicators. Continue browsing in r/starsector. 14,1. Blog posts are the closest thing we have instead of a roadmap, the thing is Alex only tells us about things he already pretty much finished. Copy-paste this into console when it fails to save, it should print a list (to screen and to the log) of any entities in the sector that have an invalid location. Many thanks. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. The file is of utmost importance when tracking down the root cause of a crash, as it. - look for "maxLogisticsHullmods":2, - change to whatever value you want. ship file. Change the numbers at the end of the lines to what you want. 6144 <<< This is what I use in my modded save games. You want a system with all of the base materials, and you'll find a few if you keep looking. 1. any way to get it back? . Not some godlike being with the ability to field a massive ship with every desirable hull-mod possible, who can disappear out of every fight, fix or save every ship if he wants. e. Have both computers sync from the same Google Drive account. In general, I favor the Supplies & Fuel-mechanic. Right-click your desktop shortcut for Starsector and select "Open file location". Vigozann • 2 yr. Well in the base game you can add a new stable location, so long as you have fewer then 3. Survey everything. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. Join. After that, it collapses, making it single-use. api. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. 14, for Starsector 0. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing. This is probably the best advice I've seen so far. This mod can be added to an existing save - just enable it in the mod list and load the save. I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. 96a] System Marke. yes, but it unlikely your save can be safe, because it must be done before launch to the new game, basically you need start a new games, some mods sometimes give you save compatible warning about a new update. An extremely versatile ship that can be configured to operate in almost any fleet role. I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets. I know from forum diving that you can get a second by spending Story Points, of which I have 32. ago. You can transverse jump into it at any time before or after the quest is available. . I haven't done it myself yet, but those files are included in a . starfarer. List of moderators. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. ”, then choose another program). starfarer. But once you know what you are doing, the tension of Ironmode calls. json with the updated format; Added a game-breaking, modded Adversary system to customStarSystems. log file to Google Drive or similar). player - independent. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. Inactive Gates can be found when exploring the sector. 2. Guide att Reddit a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. This is advice from an older gamer (36). . You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. Open the save in notepad++, search for the planet name. By default, the 64-bit version of the game allocates 1. Hey everyone! I been playing Starsector all weekend and its so much fun! However I was wondering if there are mods or games (similar to Starsector) that allow multiple fleets, so you can order to do tasks for you. Hathwaythere • 4 yr. Bitbucket. They self-terminated during work on the Ziggurat project. It's fine to reload saves when you are learning, considering how many ways you can get blindsided. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Features: Mod installation from archives and existing mod folders. 96a is now out!. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. Oh and make a backup of the file and your saveThe advice that helped me the most was to raid everything and lower stability first then invade the planet. Like when you get 3 kills in a row in Titanfall. It's a utility mod and can be added or removed. This (along with many other settings) can be. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:your email inbox for "bmt" they are the payment processor (or were) for the website and my code was in their email, not anything labelled "fractal software" or "starfarer/starsector". It restarts daily notification after a new month starts. I've got 5 corrupted nanoforges on this save and hadn't found a pristine yet. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". •. (Previously visited, supposed-to-be-deleted systems. There is a index on the forums that show if certain mods are compatible with the latest game update or not. How to i do it ? Character screen (C) bottom right. Quick ship, weapon & fighter guides, for when you need some help choosing them!No. riesenarethebest • meatbag • 10 mo. Step 1. Turning a planet to arid or jungle with TASC does a volatiles purge. load half of the mods, if it doesn't crash then the offending mod must be in the other half. I strongly recommend (based on reading your request for compatible with adding to current save) that you go for boggled's station construction mod, which allows you to build new gates. whatever mods you downloaded, extract the zip in the mods folder. Terraforming and Station Construction is the mod you’re looking for. settings. It dictates the weapons, the amount of vents, capacitors and hullmods. Then just delete what you don't like from there. player - tritachyon. You take the role of a space captain seeking fortune and glory however you choose. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). e. Send it in for the dev to fix the save and so he can find the bug and patch it. There is so much to learn in Starsector (not to even going start on mods), that you will get blindsided by any number of things. So last night I saved a game of starsector. It is formatted in Starsector's somewhat loose JSON schema. • 2. 4. it will ironically not autosave, but just reminds you to manually save. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Clears fleet bloat from save games to improve performance. 11, 1. It is formatted as a comma delimited CSV file. Both of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. It used to be called Starfarer. There should be a backup of your previous save in your saves folder. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. This also includes the ability to install multiple mods at once. "gas_giant", but for spawning planets you'd want. The mod is updated for the current version of Starsector, 0. 96) Updated to Starsector 0. dodpl1 exotic ship enjoyer •. "maxShipsInFleet":30, Increase the number. Can be Opened in the campaign with F2 (Configurable) or from the main menu. Click on the star. 2. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. Instructions. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. You also cant repeat the stable location generation. app file. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Choose the one you wish to edit and then go value. lazywizard. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. Assuming you are using Windows (and I've never personally done this): 1. Logged. Github page. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Re: Looking for the file where the Autofit layouts are stored. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. This mod is safe to add to an existing save. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. Settings persist between mod updates. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue.